| Feature |
Mean |
Stdev |
Median |
Min |
Max |
Range |
| Nose,
left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| Nose,
up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| Nose,
left <--> right (3DX) |
0
|
0
|
0
|
0
|
0
|
0
|
| Nose,
front <--> back (3DY) |
0
|
0
|
0
|
0
|
0
|
0
|
| Nose,
up <--> down (3DZ) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye, left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye, front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye, up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (i.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (i.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (i.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (i.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (i.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (o.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (o.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (o.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (o.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Eye (o.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye, left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye, front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye, up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (i.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (i.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (i.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (i.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (i.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (o.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (o.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (o.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (o.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Eye (o.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Ear, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Ear, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Ear,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Ear,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Ear,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Ear, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Ear, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Ear,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Ear,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Ear,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth
(left), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth
(left), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (left),
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (left),
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (left),
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth
(right), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth
(right), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (right),
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (right),
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| Mouth (right),
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Shoulder, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Shoulder, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Shoulder,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Shoulder,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Shoulder,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Shoulder, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Shoulder, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Shoulder,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Shoulder,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Shoulder,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Elbow, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Elbow, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Elbow,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Elbow,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Elbow,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Elbow, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Elbow, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Elbow,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Elbow,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Elbow,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Hand, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Hand, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hand,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hand,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hand,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Thumb, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Thumb, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Thumb,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Thumb,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Thumb,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Pinky, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Pinky, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Pinky,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Pinky,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Pinky,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Hand, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Hand, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hand,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hand,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hand,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Thumb, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Thumb, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Thumb,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Thumb,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Thumb,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Pinky, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Pinky, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Pinky,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Pinky,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Pinky,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Hip, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Hip, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hip,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hip,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Hip,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Hip, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Hip, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hip,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hip,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Hip,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Knee, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Knee, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Knee,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Knee,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Knee,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Knee, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Knee, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Knee,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Knee,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Knee,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Foot, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Foot, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Foot,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Foot,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Foot,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Heel, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
Heel, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Heel,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Heel,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left Heel,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
F.Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| left
F.Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| left F.Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left F.Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| left F.Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Foot, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Foot, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Foot,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Foot,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Foot,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Heel, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
Heel, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Heel,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Heel,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right Heel,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
F.Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
| right
F.Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
| right F.Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right F.Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| right F.Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
| RMS |
0
|
0
|
0
|
0
|
0
|
0
|
| Energy |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Centroid [Hz] |
0
|
0
|
0
|
0
|
0
|
0
|
| Zero
Crossing Rate |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Flatness |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Flux |
0
|
0
|
0
|
0
|
0
|
0
|
| Positive
Flux |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Slope |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Rolloff |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Spread |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Skewness |
0
|
0
|
0
|
0
|
0
|
0
|
| Spectral
Kurtosis |
0
|
0
|
0
|
0
|
0
|
0
|
| Perceptual
Spread |
0
|
0
|
0
|
0
|
0
|
0
|
| Perceptual
Sharpness |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
C |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
C# |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
D |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
D# |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
E |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
F |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
F# |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
G |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
G# |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
A |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
A# |
0
|
0
|
0
|
0
|
0
|
0
|
| Chroma
B |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC1 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC2 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC3 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC4 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC5 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC6 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC7 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC8 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC9 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC10 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC11 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC12 |
0
|
0
|
0
|
0
|
0
|
0
|
| MFCC13 |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
1 (0-100 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
2 (100-200 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
3 (200-300 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
4 (300-400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
5 (400-510 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
6 (510-630 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
7 (630-770 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
8 (770-920 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
9 (920-1080 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
10 (1080-1270 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
11 (1270-1480 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
12 (1480-1720 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
13 (1720-2000 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
14 (2000-2320 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
15 (2320-2700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
16 (2700-3150 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
17 (3150-3700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
18 (3700-4400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
19 (4400-5300 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
20 (5300-6400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
21 (6400-7700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
22 (7700-9500 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
23 (9500-12000 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Bark
24 (12000-15500 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
| Loudness
(Bark total) |
0
|
0
|
0
|
0
|
0
|
0
|