Feature |
Mean |
Stdev |
Median |
Min |
Max |
Range |
Nose,
left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
Nose,
up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
Nose,
left <--> right (3DX) |
0
|
0
|
0
|
0
|
0
|
0
|
Nose,
front <--> back (3DY) |
0
|
0
|
0
|
0
|
0
|
0
|
Nose,
up <--> down (3DZ) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye, left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye, front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye, up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (i.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (i.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (i.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (i.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (i.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (o.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (o.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (o.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (o.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Eye (o.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye, left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye, front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye, up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (i.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (i.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (i.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (i.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (i.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (o.), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (o.), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (o.), left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (o.), front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Eye (o.), up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Ear, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Ear, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Ear,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Ear,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Ear,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Ear, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Ear, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Ear,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Ear,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Ear,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth
(left), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth
(left), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (left),
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (left),
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (left),
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth
(right), left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth
(right), up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (right),
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (right),
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
Mouth (right),
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Shoulder, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Shoulder, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Shoulder,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Shoulder,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Shoulder,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Shoulder, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Shoulder, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Shoulder,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Shoulder,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Shoulder,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Elbow, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Elbow, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Elbow,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Elbow,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Elbow,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Elbow, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Elbow, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Elbow,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Elbow,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Elbow,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Hand, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Hand, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hand,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hand,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hand,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Thumb, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Thumb, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Thumb,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Thumb,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Thumb,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Pinky, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Pinky, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Pinky,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Pinky,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Pinky,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Hand, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Hand, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hand,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hand,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hand,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Thumb, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Thumb, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Thumb,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Thumb,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Thumb,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Pinky, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Pinky, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Pinky,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Pinky,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Pinky,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Hip, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Hip, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hip,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hip,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Hip,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Hip, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Hip, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hip,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hip,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Hip,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Knee, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Knee, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Knee,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Knee,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Knee,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Knee, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Knee, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Knee,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Knee,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Knee,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Foot, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Foot, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Foot,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Foot,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Foot,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Heel, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
Heel, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left Heel,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Heel,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left Heel,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left
F.Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
left
F.Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
left F.Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left F.Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
left F.Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Foot, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Foot, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Foot,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Foot,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Foot,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Heel, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
Heel, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right Heel,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Heel,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right Heel,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right
F.Index, left <--> right (X) |
0
|
0
|
0
|
0
|
0
|
0
|
right
F.Index, up <--> down (Y) |
0
|
0
|
0
|
0
|
0
|
0
|
right F.Index,
left <--> right (X3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right F.Index,
front <--> back (Y3D) |
0
|
0
|
0
|
0
|
0
|
0
|
right F.Index,
up <--> down (Z3D) |
0
|
0
|
0
|
0
|
0
|
0
|
RMS |
0
|
0
|
0
|
0
|
0
|
0
|
Energy |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Centroid [Hz] |
0
|
0
|
0
|
0
|
0
|
0
|
Zero
Crossing Rate |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Flatness |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Slope |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Rolloff |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Spread |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Skewness |
0
|
0
|
0
|
0
|
0
|
0
|
Spectral
Kurtosis |
0
|
0
|
0
|
0
|
0
|
0
|
Perceptual
Spread |
0
|
0
|
0
|
0
|
0
|
0
|
Perceptual
Sharpness |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
C |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
C# |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
D |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
D# |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
E |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
F |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
F# |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
G |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
G# |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
A |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
A# |
0
|
0
|
0
|
0
|
0
|
0
|
Chroma
B |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC1 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC2 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC3 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC4 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC5 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC6 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC7 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC8 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC9 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC10 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC11 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC12 |
0
|
0
|
0
|
0
|
0
|
0
|
MFCC13 |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
1 (0-100 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
2 (100-200 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
3 (200-300 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
4 (300-400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
5 (400-510 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
6 (510-630 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
7 (630-770 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
8 (770-920 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
9 (920-1080 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
10 (1080-1270 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
11 (1270-1480 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
12 (1480-1720 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
13 (1720-2000 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
14 (2000-2320 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
15 (2320-2700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
16 (2700-3150 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
17 (3150-3700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
18 (3700-4400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
19 (4400-5300 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
20 (5300-6400 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
21 (6400-7700 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
22 (7700-9500 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
23 (9500-12000 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Bark
24 (12000-15500 Hz) |
0
|
0
|
0
|
0
|
0
|
0
|
Loudness
(Bark total) |
0
|
0
|
0
|
0
|
0
|
0
|