SINES Tools: Hand Tracking and Audio Feature Analysis (for two hands; Signal Analysis: Meyda) Chrome only


1. Click on "Start" to set all values on default.
2. Upload an mp4 video file (duration: more than 6 seconds) showing one or two moving hands of one person.
3. optional: Select the noise gate setting to avoid artifacts in silent parts of the sound:
    noise gate off (quiet parts will be analysed) or noise gate on (quiet parts will not be analysed).
4. Click on "Analyse" and play the video to the end.
5. optional: View data in the plot
6. Click on "Show JS Arrays" or "Export CSV" to show the recorded data as Javascript arrays or to export them as a CSV/Excel file.



Feature Mean Stdev Median Min Max Range
Hand 1:
Wrist: left <--> right (X)
0
0
0
0
0
0
Wrist: up <--> down (Y)
0
0
0
0
0
0
Wrist: left <--> right (X3D)
0
0
0
0
0
0
Wrist: up <--> down (Y3D)
0
0
0
0
0
0
Wrist: front<--> back (Z3D)
0
0
0
0
0
0
Thumb: J1, left <--> right (X)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y)
0
0
0
0
0
0
Thumb: J1, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Thumb: J2, left <--> right (X)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y)
0
0
0
0
0
0
Thumb: J2, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: J3, left <--> right (X)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y)
0
0
0
0
0
0
Thumb: J3, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X3D)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J1, left <--> right (X)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y)
0
0
0
0
0
0
Index F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Index F.: J2, left <--> right (X)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y)
0
0
0
0
0
0
Index F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J3, left <--> right (X)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y)
0
0
0
0
0
0
Index F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Hand 2:
Wrist: left <--> right (X)
0
0
0
0
0
0
Wrist: up <--> down (Y)
0
0
0
0
0
0
Wrist: left <--> right (X3D)
0
0
0
0
0
0
Wrist: up <--> down (Y3D)
0
0
0
0
0
0
Wrist: front<--> back (Z3D)
0
0
0
0
0
0
Thumb: J1, left <--> right (X)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y)
0
0
0
0
0
0
Thumb: J1, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Thumb: J2, left <--> right (X)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y)
0
0
0
0
0
0
Thumb: J2, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: J3, left <--> right (X)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y)
0
0
0
0
0
0
Thumb: J3, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X3D)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J1, left <--> right (X)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y)
0
0
0
0
0
0
Index F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Index F.: J2, left <--> right (X)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y)
0
0
0
0
0
0
Index F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J3, left <--> right (X)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y)
0
0
0
0
0
0
Index F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
RMS
0
0
0
0
0
0
Energy
0
0
0
0
0
0
Spectral Centroid [Hz]
0
0
0
0
0
0
Zero Crossing Rate
0
0
0
0
0
0
Spectral Flatness
0
0
0
0
0
0
Spectral Slope
0
0
0
0
0
0
Spectral Rolloff
0
0
0
0
0
0
Spectral Spread
0
0
0
0
0
0
Spectral Skewness
0
0
0
0
0
0
Spectral Kurtosis
0
0
0
0
0
0
Perceptual Spread
0
0
0
0
0
0
Perceptual Sharpness
0
0
0
0
0
0
Chroma C
0
0
0
0
0
0
Chroma C#
0
0
0
0
0
0
Chroma D
0
0
0
0
0
0
Chroma D#
0
0
0
0
0
0
Chroma E
0
0
0
0
0
0
Chroma F
0
0
0
0
0
0
Chroma F#
0
0
0
0
0
0
Chroma G
0
0
0
0
0
0
Chroma G#
0
0
0
0
0
0
Chroma A
0
0
0
0
0
0
Chroma A#
0
0
0
0
0
0
Chroma B
0
0
0
0
0
0
MFCC1
0
0
0
0
0
0
MFCC2
0
0
0
0
0
0
MFCC3
0
0
0
0
0
0
MFCC4
0
0
0
0
0
0
MFCC5
0
0
0
0
0
0
MFCC6
0
0
0
0
0
0
MFCC7
0
0
0
0
0
0
MFCC8
0
0
0
0
0
0
MFCC9
0
0
0
0
0
0
MFCC10
0
0
0
0
0
0
MFCC11
0
0
0
0
0
0
MFCC12
0
0
0
0
0
0
MFCC13
0
0
0
0
0
0
Bark 1 (0-100 Hz)
0
0
0
0
0
0
Bark 2 (100-200 Hz)
0
0
0
0
0
0
Bark 3 (200-300 Hz)
0
0
0
0
0
0
Bark 4 (300-400 Hz)
0
0
0
0
0
0
Bark 5 (400-510 Hz)
0
0
0
0
0
0
Bark 6 (510-630 Hz)
0
0
0
0
0
0
Bark 7 (630-770 Hz)
0
0
0
0
0
0
Bark 8 (770-920 Hz)
0
0
0
0
0
0
Bark 9 (920-1080 Hz)
0
0
0
0
0
0
Bark 10 (1080-1270 Hz)
0
0
0
0
0
0
Bark 11 (1270-1480 Hz)
0
0
0
0
0
0
Bark 12 (1480-1720 Hz)
0
0
0
0
0
0
Bark 13 (1720-2000 Hz)
0
0
0
0
0
0
Bark 14 (2000-2320 Hz)
0
0
0
0
0
0
Bark 15 (2320-2700 Hz)
0
0
0
0
0
0
Bark 16 (2700-3150 Hz)
0
0
0
0
0
0
Bark 17 (3150-3700 Hz)
0
0
0
0
0
0
Bark 18 (3700-4400 Hz)
0
0
0
0
0
0
Bark 19 (4400-5300 Hz)
0
0
0
0
0
0
Bark 20 (5300-6400 Hz)
0
0
0
0
0
0
Bark 21 (6400-7700 Hz)
0
0
0
0
0
0
Bark 22 (7700-9500 Hz)
0
0
0
0
0
0
Bark 23 (9500-12000 Hz)
0
0
0
0
0
0
Bark 24 (12000-15500 Hz)
0
0
0
0
0
0
Loudness (Bark total)
0
0
0
0
0
0
C. Reuter (2021-23)