SINES Tools: Hand Tracking and Audio Feature Analysis (for two hands; Signal Analysis: Meyda) Chrome only


1. Click on "Start" to set all values on default.
2. Upload an mp4 video file showing a moving hand.
3. optional: Select the noise gate setting to avoid artifacts in silent parts of the sound:
    noise gate off (quiet parts will be analysed) or noise gate on (quiet parts will not be analysed).
4. Click on "Analyse" and play the video to the end.
5. optional: View data in the plot
6. Click on "Show JS Arrays" or "Export CSV" to show the recorded data as Javascript arrays or to export them as a CSV/Excel file.



Feature Mean Stdev Median Min Max Range
Hand 1:
Wrist: left <--> right (X)
0
0
0
0
0
0
Wrist: up <--> down (Y)
0
0
0
0
0
0
Wrist: left <--> right (X3D)
0
0
0
0
0
0
Wrist: up <--> down (Y3D)
0
0
0
0
0
0
Wrist: front<--> back (Z3D)
0
0
0
0
0
0
Thumb: J1, left <--> right (X)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y)
0
0
0
0
0
0
Thumb: J1, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Thumb: J2, left <--> right (X)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y)
0
0
0
0
0
0
Thumb: J2, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: J3, left <--> right (X)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y)
0
0
0
0
0
0
Thumb: J3, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X3D)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J1, left <--> right (X)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y)
0
0
0
0
0
0
Index F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Index F.: J2, left <--> right (X)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y)
0
0
0
0
0
0
Index F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J3, left <--> right (X)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y)
0
0
0
0
0
0
Index F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Hand 2:
Wrist: left <--> right (X)
0
0
0
0
0
0
Wrist: up <--> down (Y)
0
0
0
0
0
0
Wrist: left <--> right (X3D)
0
0
0
0
0
0
Wrist: up <--> down (Y3D)
0
0
0
0
0
0
Wrist: front<--> back (Z3D)
0
0
0
0
0
0
Thumb: J1, left <--> right (X)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y)
0
0
0
0
0
0
Thumb: J1, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J1, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Thumb: J2, left <--> right (X)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y)
0
0
0
0
0
0
Thumb: J2, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J2, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: J3, left <--> right (X)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y)
0
0
0
0
0
0
Thumb: J3, left <--> right (X3D)
0
0
0
0
0
0
Thumb: J3, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y)
0
0
0
0
0
0
Thumb: Tip, left <--> right (X3D)
0
0
0
0
0
0
Thumb: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Thumb: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J1, left <--> right (X)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y)
0
0
0
0
0
0
Index F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Index F.: J2, left <--> right (X)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y)
0
0
0
0
0
0
Index F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: J3, left <--> right (X)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y)
0
0
0
0
0
0
Index F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Index F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Index F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Index F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Index F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y)
0
0
0
0
0
0
Middle F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Middle F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Middle F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Middle F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y)
0
0
0
0
0
0
Ring F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: J3, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: J3, fr.<--> back (Z3D)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y)
0
0
0
0
0
0
Ring F.: Tip, left <--> right (X3D)
0
0
0
0
0
0
Ring F.: Tip, up <--> down (Y3D)
0
0
0
0
0
0
Ring F.: Tip, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J1, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J1, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J1, fr. <--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J2, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J2, up <--> down (Y3D)
0
0
0
0
0
0
Pinky F.: J2, fr.<--> back (Z3D)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y)
0
0
0
0
0
0
Pinky F.: J3, left <--> right (X3D)
0
0
0
0
0
0
Pinky F.: J3, up <--> down (Y3D)
0